Firestone Online Idle RPG for apple instal12/29/2023 The competition just highlights the gap that most of us probably wouldn't have minded too much otherwise. I think I'd enjoy this content more if the slope wasn't so steep and there was no top 50 competition though. From the look of it, there's probably not much chance of catching up this month, but maybe things will even out slightly in future months? That seems slightly unlikely since the top 50 get rewarded heavily though, but for the moment I'm giving the devs the benefit of the doubt since it's too soon to judge. Focusing on just one tank will help toward that end, as will taking a break and focusing on the tree for a while.Originally posted by roku750:Every six hours you can get some materials and each day some chests, plus you can use expeditions to boost things at the expense of your tree, so there is some progress still, just slow. so bad RNG may either ruin tanks for you or force you to upgrade a tank that is useless. You may never get another part for that great tank again. I understand the intention, but it's really quite broken. Once you get a new tank, almost all parts go toward that. The first three tanks come easy, but I'd hit the brakes just before level 10 if you've got a top tank like Talos or Cloudfist as the third tank. Over time, you'll figure out which you prefer, but definitely dump something into both.īe careful of upgrading your engineer too quickly. I just consider the arena a bonus and not worth focusing on. That will probably end up more like 50/50. I just hit 110 stars (155 is a nice goal, but a very long-term one) and have switched to a strategy of upgrading WM until I open up a new set of blueprints, then switch back to the tree until I am able to apply all those because the blueprints come in so slowly that it takes a while before I have enough, then start upgrading the war machine again. For a while, I was doing about 80% tree/20% war machines. I think the tree is better but in any case would not completely neglect either.
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